This virtual reality environment was developed to investigate how people socially categorize human-like avatars on the basis of their visual appearance. The paradigm presents participants with a series of virtual characters that differ in their outward features, allowing researchers to examine how social judgments and categorization processes emerge when individuals encounter embodied digital agents in an immersive environment.
The task follows a within-subject design, with each participant evaluating multiple avatars across repeated trials. After viewing each avatar, participants provide their judgments directly inside virtual reality using Likert-type response scales, allowing the entire experimental procedure to be completed without removing the headset or interrupting the immersive experience. This makes it possible to collect repeated social evaluations while preserving continuity, immersion, and sense of presence throughout the task.
As in our other VR assessment paradigms, the environment supports in-VR interaction through Meta hand-tracking libraries, enabling participants to navigate the procedure and enter their responses naturally without relying on external input devices.
The system also includes integrated participant and session management. A unique participant ID can be entered at the beginning of the experiment and automatically associated with all subsequent responses. Experimental and questionnaire data are saved directly as a CSV file on the device storage, allowing researchers to match the responses collected in VR with data obtained through external survey platforms such as Qualtrics or comparable systems.
The paradigm is available in two separate builds, one featuring male avatars and one featuring female avatars. This modular structure allows researchers to select the appropriate stimulus set according to the specific aims and design of the study.
The environment is fully guided and designed to minimize the need for researcher intervention during the experimental session. It was developed as a research tool for the systematic study of social categorization processes in immersive virtual environments.
The study for which this paradigm was developed is currently at the minor revision stage, and the corresponding empirical results are expected to become available soon. The downloadable builds should therefore be considered research versions of an actively used experimental paradigm.