Zapparoli, L., Mariano, M., Stanco, G., Negrone, C., Massaro, F., Sterlicchio, A., Gabbiadini, A., & Salvato, G. (in press). Me in action: Distinct processing levels shape the relationship between sense of agency and sense of ownership. Cortex.
Papers published by the group
Our publications reflect the interdisciplinary research conducted within the group at the intersection of social psychology, cyberpsychology, and emerging technologies. Our work investigates how virtual reality, artificial intelligence, digital environments, and other technologies shape human cognition, identity, social interaction, and behavior, while also exploring their potential as tools for psychological research and intervention.
Serrao, F., Mauri, M., Gallace, A., Gallucci, M., & Gabbiadini, A. (in press). Pupillary dynamics following expectancy violation: Preliminary evidence from an immersive virtual reality scenario. Journal of Psychophysiology.
Mariano, M., Stanco, G., Negrone, C., Massaro, F., Sterlicchio, A., Gabbiadini, A., Salvato, G., & Zapparoli, L. (in press). My avatar moves with me, so I am the one acting: Avatar responsiveness supports implicit sense of agency in virtual reality. PLOS ONE.
Gabbiadini, A., Manfredi, A., Serrao, F., & Puzella, G. (in press). When the source is artificial: Negative emotions, intergroup anxiety, and threat responses to AI-generated video content. Journal of Community & Applied Social Psychology.
Siena, F. M., Gabbiadini, A., Fallati, L., Galli, P., & Montano, S. (2026). Map the Giants: A new citizen-science portal to map, study and protect the largest coral colonies. Nature Conservation, 63, 127–151.
Telari, A., Gabbiadini, A., & Riva, P. (2025). Can humans feel connected to AI? Perceived responsiveness drives social connection with AI chatbots. Journal of Social and Personal Relationships. https://doi.org/10.1177/02654075261438164
Manfredi, A., Puzella, G., Landi, D., Iacono, I., Michilli, J., & Gabbiadini, A. (2025). AI-driven digital humans for e-contact: A pre-registered study on reducing intergroup bias with generative artificial intelligence. Acta Psychologica, 258, 105129.
Gabbiadini, A., Durante, F., Baldissarri, C., Manfredi, A., Sterlicchio, A., & Romano, S. (2025). Artificial intelligence in the workplace: Effects on self-efficacy, self-objectification and beliefs in free will. Journal of Community & Applied Social Psychology, 35(3), e70107.
Gabbiadini, A., Ognibene, D., Baldissarri, C., & Manfredi, A. (2025). The emotional impact of generative AI: Negative emotions and perception of threat. Behaviour & Information Technology, 44(4), 676–693.
Puzella, G., Sterlicchio, A., Baldissarri, C., Manfredi, A., Greitemeyer, T., & Gabbiadini, A. (2025). A virtual reality environment to study work-related objectification. Acta Psychologica, 255, 104902.
de Leonardis, G., Vanoncini, M., Gatti, G., Arnoldi, A., Gabbiadini, A., Fioravanti, M., Zampini, L., & Salomone, E. (2025). Meet Kica: Design, prototyping and user testing of a mobile application based on the WHO Caregiver Skills Training. Research in Developmental Disabilities, 161, 104978.
Galli, P., Concari, E., Cerini, D., Scuderi, E., Doni, F., Mohamed, S., Zitouni, M. S., Al Ahmad, H., & Gabbiadini, A. (2025). From stars to sustainability: An integrated analysis of sustainable practices and environmental policies in Maldives resorts. Sustainability, 17(11), 5191.
Puzella, G., Manfredi, A., Prunas, A., & Gabbiadini, A. (2025). La realtà virtuale come strumento di comprensione delle diverse identità di genere. In-Mind Italia, 31.
Manfredi, A., Dal Lago, S., Romano, D. L., & Gabbiadini, A. (2024). Can time flow differently if you are a virtual reality newcomer? Cyberpsychology: Journal of Psychosocial Research on Cyberspace, 18(4), Article 5.
Gabbiadini, A., Baldissarri, C., & Ognibene, D. (2024). Artificial intelligence in the eyes of society: Assessing social risk and social value. Human Behavior and Emerging Technologies, 6(2), Article 7008056.
Serrao, F., Chirico, A., Gabbiadini, A., Gallace, A., & Gaggioli, A. (2024). Enjoying art: An evolutionary perspective on the aesthetic experience from emotion elicitors. Frontiers in Psychology, 15, Article 1341122.
Valsecchi, E., & Gabbiadini, A. (2024). An observatory to monitor range extension of the Mediterranean monk seal based on its eDNA traces. Biodiversity Data Journal, 12, e120201.
Raguso, G., Baldissarri, C., Gabbiadini, A., & Volpato, C. (2024). The connection between Instagram and materialism and its relationship with the objectification of others and system justification beliefs. Psicologia Sociale, 1, 27–64.
Serrao, F., & Gabbiadini, A. (2024). Realtà virtuale e psichedelia: le potenzialità delle esperienze tecnodeliche alla conquista della mente. In-Mind Italia, 26.
Gabbiadini, A., Paganin, G., & Simbula, S. (2023). Teaching after the pandemic: The role of technostress and organizational support on intentions to adopt remote teaching technologies. Acta Psychologica, 236, 103936.
Manfredi, A., & Gabbiadini, A. (2023). Metaverso e mondi virtuali: quali prospettive di ricerca e di intervento in ambito psicosociale? In-Mind Italia, 26.
Sparascio, C., Dal Lago, S., Manfredi, A., & Gabbiadini, A. (2023). Working objectification 2.0: A theoretical analysis of datafication’s impact on labor in the next future. TPM — Testing, Psychometrics, Methodology in Applied Psychology, 30(2).
Gabbiadini, A., Riva, P., Andrighetto, L., Volpato, C., & Bushman, B. J. (2022). Preliminary evidence of the effectiveness of a brief self-control intervention on reducing the short-term harmful consequences of violent video games on adolescents. Journal of Applied Social Psychology.
De Fabritiis, M., Trisolini, F., Bertuletti, G., … Gabbiadini, A., … Calati, R. (2022). An internet-based multi-approach intervention targeting university students suffering from psychological problems. International Journal of Environmental Research and Public Health, 19(5), 2711.
Dal Lago, S., & Gabbiadini, A. (2022). La rivoluzione dell’intelligenza artificiale: sfide e linee di ricerca future verso un’intelligenza aumentata. In-Mind Italia, 22.
Gabbiadini, A., Baldissarri, C., Valtorta, R. R., Durante, F., & Mari, S. (2021). Loneliness, escapism, and identification with media characters: An exploration of the psychological factors underlying binge-watching tendency. Frontiers in Psychology, 12, 785970.
Baldissarri, C., Gabbiadini, A., Andrighetto, L., & Volpato, C. (2020). The ACME shop: A paradigm to investigate working (self-)objectification. The Journal of Social Psychology, 160(6), 1–17.
Gabbiadini, A., Baldissarri, C., Durante, F., Valtorta, R. R., De Rosa, M., & Gallucci, M. (2020). Together apart: The mitigating role of digital communication technologies on negative affect during the COVID-19 outbreak in Italy. Frontiers in Psychology, 11, 2763.
De Rosa, C., & Gabbiadini, A. (2020). Hashtag d’ordine #recovery: Instagram e i disturbi del comportamento alimentare. In-Mind Italia.
Baldissarri, C., Andrighetto, L., Gabbiadini, A., Valtorta, R. R., Sacino, A., & Volpato, C. (2019). Do self-objectified women believe to be free? Sexual objectification and belief in personal free will. Frontiers in Psychology, 10, 1867.
Andrighetto, L., Riva, P., & Gabbiadini, A. (2019). Lonely hearts and angry minds: Online dating rejection increases male (but not female) hostility. Aggressive Behavior, 45(5), 1–11.
Gabbiadini, A., & Greitemeyer, T. (2019). Fitness mobile apps positively affect attitudes, perceived behavioral control and physical activities. The Journal of Sports Medicine and Physical Fitness, 59(3), 407–414.
Di Palma, M., Arcangeli, E., Lattanzi, D., Gabbiadini, A., Gallucci, M., Cuppini, R., … Berlingeri, M. (2019). Heart rate variability reveals the fight between racially biased and politically correct behaviour. Scientific Reports, 9(1), 1–13.
Andrighetto, L., Baldissarri, C., Gabbiadini, A., Sacino, A., Valtorta, R. R., & Volpato, C. (2018). Objectified conformity: Working self-objectification increases conforming behavior. Social Influence, 13(2), 78–90.
Gabbiadini, A., Sagioglou, C., & Greitemeyer, T. (2018). Does Pokémon Go lead to a more physically active life style? Computers in Human Behavior, 84, 258–263.
Gabbiadini, A., & Riva, P. (2018). The lone gamer: Social exclusion predicts violent video game preferences and fuels aggressive inclinations in adolescent players. Aggressive Behavior, 44(2), 113–124.
Gabbiadini, A., Sagioglou, C., & Greitemeyer, T. (2018). Original dataset used in the article “Does Pokémon Go lead to a more physically active life style?” [Data descriptor]. Data in Brief, 20, 732–734.
Gabbiadini, A., Bushman, B. J., Riva, P., Andrighetto, L., & Volpato, C. (2017). Grand Theft Auto is a “sandbox” game, but there are weapons, criminals, and prostitutes in the sandbox: Response to Ferguson and Donnellan (2017). Journal of Youth and Adolescence, 46(12), 2460–2466.
Gabbiadini, A., Cristini, F., Scacchi, L., & Monaci, M. G. (2017). Testing the model of goal-directed behaviour for predicting binge drinking among young people. Substance Use and Misuse, 52(4), 493–506.
Riva, P., Gabbiadini, A., Romero Lauro, L. J., Andrighetto, L., Volpato, C., & Bushman, B. J. (2017). Neuromodulation can reduce aggressive behavior elicited by violent video games. Cognitive, Affective, & Behavioral Neuroscience, 17(2), 452–459.
Baldissarri, C., Andrighetto, L., Gabbiadini, A., & Volpato, C. (2017). Work and freedom? Working self-objectification and belief in personal free will. British Journal of Social Psychology, 56(2), 250–269.
Gabbiadini, A., & Greitemeyer, T. (2017). Uncovering the association between strategy video games and self-regulation: A correlational study. Personality and Individual Differences, 104, 129–136.
Gabbiadini, A., Riva, P., Andrighetto, L., Volpato, C., & Bushman, B. J. (2016). Acting like a tough guy: Violent-sexist video games, identification with game characters, masculine beliefs, and empathy for female violence victims. PLOS ONE, 11(4), e0152121.
Andrighetto, L., Riva, P., Gabbiadini, A., & Volpato, C. (2016). Excluded from all humanity: Animal metaphors exacerbate the consequences of social exclusion. Journal of Language and Social Psychology, 35(6), 628–644.
Anderson, C. A., Andrighetto, L., Bartholow, B. D., Bègue, L., Boxer, P., Brockmyer, J. F., … Gabbiadini, A., … Warburton, W. (2015). Consensus on media violence effects: Comment on Bushman, Gollwitzer, and Cruz (2015). Psychology of Popular Media Culture, 4(3), 215–221.
Gabbiadini, A., & Ferrari, A. (2015). Eroi e principesse: Stereotipi e sessualizzazione nel mondo dei videogiochi. In-Mind Italia, 9.
Gabbiadini, A., Riva, P., Andrighetto, L., Volpato, C., & Bushman, B. J. (2014). Interactive effect of moral disengagement and violent video games on self-control, cheating and aggression. Social Psychological and Personality Science, 5(4), 450–457.
Gabbiadini, A., Mari, S., Monaci, M. G., & Volpato, C. (2014). Identification processes in online groups: Motivational theories in the virtual realm of MMORPGs. Journal of Media Psychology, 26(3), 141–152.
Gabbiadini, A., Mari, S., & Volpato, C. (2013). Virtual users support forum: Do community members really want to help you? Cyberpsychology, Behavior, and Social Networking, 16(4), 285–292.
Gabbiadini, A., Andrighetto, L., & Volpato, C. (2012). Brief report: Does exposure to violent video games increase moral disengagement among adolescents? Journal of Adolescence, 35(5), 1403–1406.
Gabbiadini, A. (2012). I videogiochi possono avere effetti negativi? Violenza e immoralità nel mondo virtuale. In-Mind Italia, 3, 1–6.
Gabbiadini, A., Mari, S., & Volpato, C. (2011). Internet come strumento di ricerca: Linee guida per la creazione di web survey. Psicologia Sociale, 2, 237–258.
Volpato, C., Durante, F., Gabbiadini, A., Andrighetto, L., & Mari, S. (2010). Picturing the other: Targets of delegitimization across time. International Journal of Conflict and Violence, 4(2), 269–287.
Mari, S., Andrighetto, L., Gabbiadini, A., Durante, F., & Volpato, C. (2010). The shadow of the Italian colonial experience: The impact of collective emotions on the intentions to help the victims’ descendants. International Journal of Conflict and Violence, 4(1), 58–74.
Sarini, M., Durante, F., & Gabbiadini, A. (2009). Workflow management social systems: A new socio-psychological perspective on process management. Lecture Notes in Business Information Processing, 43, 231–242.